Authors
1
PhD student of the Islamic Revolution Seminary, Department of Islamic Revolution, University of Islamic Education, Qom. Iran.
2
Full Professor, Department of Political Science, Faculty of Law and Political Science, University of Tehran, Tehran, Iran.
3
Assistant Professor, Islamic Revolution Department, Islamic Education University, Qom. Iran
4
Assistant Professor, Department of Communication Sciences, Sooreh International University, Tehran, Iran
Abstract
Soft war is implemented by using media such as satellite networks, animation, toys, digital games, publications and social networks... and also by utilizing various emotional, religious, ethnic, and psychological propaganda techniques. America always keeps the gamer's mind from logical and rational analysis by using visual and interactive attractions in digital games and implements its inductive content, making thousands of digital games, most of them against Muslims and Islamic lands, proves this. This research aims to identify how America operates and uses a qualitative exploratory method to answer the question: In what ways and methods does America engage in soft war in digital games? By monopolizing information and providing a large amount of information - providing false information - and providing harmful information, America gradually and imperceptibly weakens the national and religious identity of gamers. The United States is purposefully waging a soft war against the Islamic Republic of Iran by using methods such as embellishment (false embellishment), encouragement and appreciation, de-ugliness and desensitization in digital games, while undermining the cultural and religious foundations of open games and also by promoting Western values, in order to prevent, in its opinion, the revival of Islamic civilization.
Keywords